/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Desolace
 SD%Complete: 100
 SDComment: Quest support: 5561
 SDCategory: Desolace
 EndScriptData */

/* ContentData
 npc_aged_dying_ancient_kodo
 EndContentData */

#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"

enum eDyingKodo {
    // signed for 9999
    SAY_SMEED_HOME_1 = -1000348,
    SAY_SMEED_HOME_2 = -1000349,
    SAY_SMEED_HOME_3 = -1000350,

    QUEST_KODO = 5561,

    NPC_SMEED = 11596,
    NPC_AGED_KODO = 4700,
    NPC_DYING_KODO = 4701,
    NPC_ANCIENT_KODO = 4702,
    NPC_TAMED_KODO = 11627,

    SPELL_KODO_KOMBO_ITEM = 18153,
    SPELL_KODO_KOMBO_PLAYER_BUFF = 18172, //spells here have unclear function, but using them at least for visual parts and checks
    SPELL_KODO_KOMBO_DESPAWN_BUFF = 18377,
    SPELL_KODO_KOMBO_GOSSIP = 18362
};

class npc_aged_dying_ancient_kodo: public CreatureScript {
public:
    npc_aged_dying_ancient_kodo() :
            CreatureScript("npc_aged_dying_ancient_kodo") {
    }

    bool OnGossipHello(Player* pPlayer, Creature* pCreature) {
        if (pPlayer->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF)
                && pCreature->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF)) {
            //the expected quest objective
            pPlayer->TalkedToCreature(pCreature->GetEntry(),
                    pCreature->GetGUID());

            pPlayer->RemoveAurasDueToSpell(SPELL_KODO_KOMBO_PLAYER_BUFF);
            pCreature->GetMotionMaster()->MoveIdle();
        }

        pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
        return true;
    }

    bool EffectDummyCreature(Unit *pCaster, uint32 spellId, uint32 effIndex,
            Creature *pCreatureTarget) {
        //always check spellid and effectindex
        if (spellId == SPELL_KODO_KOMBO_ITEM && effIndex == 0) {
            //no effect if player/creature already have aura from spells
            if (pCaster->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF)
                    || pCreatureTarget->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF))
                return true;

            if (pCreatureTarget->GetEntry() == NPC_AGED_KODO
                    || pCreatureTarget->GetEntry() == NPC_DYING_KODO
                    || pCreatureTarget->GetEntry() == NPC_ANCIENT_KODO) {
                pCaster->CastSpell(pCaster, SPELL_KODO_KOMBO_PLAYER_BUFF, true);

                pCreatureTarget->UpdateEntry(NPC_TAMED_KODO);
                pCreatureTarget->CastSpell(pCreatureTarget,
                        SPELL_KODO_KOMBO_DESPAWN_BUFF, false);

                if (pCreatureTarget->GetMotionMaster()->GetCurrentMovementGeneratorType()
                        == WAYPOINT_MOTION_TYPE)
                    pCreatureTarget->GetMotionMaster()->MoveIdle();

                pCreatureTarget->GetMotionMaster()->MoveFollow(pCaster,
                        PET_FOLLOW_DIST, pCreatureTarget->GetFollowAngle());
            }

            //always return true when we are handling this spell and effect
            return true;
        }
        return false;
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new npc_aged_dying_ancient_kodoAI(pCreature);
    }

    struct npc_aged_dying_ancient_kodoAI: public ScriptedAI {
        npc_aged_dying_ancient_kodoAI(Creature* pCreature) :
                ScriptedAI(pCreature) {
            Reset();
        }

        uint32 m_uiDespawnTimer;

        void Reset() {
            m_uiDespawnTimer = 0;
        }

        void MoveInLineOfSight(Unit* pWho) {
            if (pWho->GetEntry() == NPC_SMEED) {
                if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
                    return;

                if (me->IsWithinDistInMap(pWho, 10.0f)) {
                    DoScriptText(
                            RAND(SAY_SMEED_HOME_1, SAY_SMEED_HOME_2,
                                    SAY_SMEED_HOME_3), pWho);

                    //spell have no implemented effect (dummy), so useful to notify spellHit
                    DoCast(me, SPELL_KODO_KOMBO_GOSSIP, true);
                }
            }
        }

        void SpellHit(Unit* /*pCaster*/, SpellEntry const* pSpell) {
            if (pSpell->Id == SPELL_KODO_KOMBO_GOSSIP) {
                me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
                m_uiDespawnTimer = 60000;
            }
        }

        void UpdateAI(const uint32 diff) {
            //timer should always be == 0 unless we already updated entry of creature. Then not expect this updated to ever be in combat.
            if (m_uiDespawnTimer && m_uiDespawnTimer <= diff) {
                if (!me->getVictim() && me->isAlive()) {
                    Reset();
                    me->setDeathState(JUST_DIED);
                    me->Respawn();
                    return;
                }
            } else
                m_uiDespawnTimer -= diff;

            if (!UpdateVictim())
                return;

            DoMeleeAttackIfReady();
        }
    };
};

/*######
 ## go_iruxos. Quest 5381
 ######*/

class go_iruxos: public GameObjectScript {
public:
    go_iruxos() :
            GameObjectScript("go_iruxos") {
    }

    bool OnGossipHello(Player *pPlayer, GameObject* /*pGO*/) {
        if (pPlayer->GetQuestStatus(5381) == QUEST_STATUS_INCOMPLETE)
            pPlayer->SummonCreature(11876, pPlayer->GetInnPosX(),
                    pPlayer->GetInnPosY(), pPlayer->GetInnPosZ(), 0,
                    TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);

        return true;
    }
};

/*######
 ## npc_dalinda_malem. Quest 1440
 ######*/

#define QUEST_RETURN_TO_VAHLARRIEL     1440

class npc_dalinda: public CreatureScript {
public:
    npc_dalinda() :
            CreatureScript("npc_dalinda") {
    }

    bool OnQuestAccept(Player* pPlayer, Creature* pCreature,
            Quest const* quest) {
        if (quest->GetQuestId() == QUEST_RETURN_TO_VAHLARRIEL) {
            if (npc_escortAI* pEscortAI = CAST_AI(npc_dalinda::npc_dalindaAI, pCreature->AI())) {
                pEscortAI->Start(true, false, pPlayer->GetGUID());
                pCreature->setFaction(113);
            }
        }
        return true;
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new npc_dalindaAI(pCreature);
    }

    struct npc_dalindaAI: public npc_escortAI {
        npc_dalindaAI(Creature* pCreature) :
                npc_escortAI(pCreature) {
        }

        void WaypointReached(uint32 i) {
            Player* pPlayer = GetPlayerForEscort();
            switch (i) {
            case 1:
                me->IsStandState();
                break;
            case 15:
                if (pPlayer)
                    pPlayer->GroupEventHappens(QUEST_RETURN_TO_VAHLARRIEL, me);
                break;
            }
        }

        void EnterCombat(Unit* /*pWho*/) {
        }

        void Reset() {
        }

        void JustDied(Unit* /*pKiller*/) {
            Player* pPlayer = GetPlayerForEscort();
            if (pPlayer)
                pPlayer->FailQuest(QUEST_RETURN_TO_VAHLARRIEL);
            return;
        }

        void UpdateAI(const uint32 uiDiff) {
            npc_escortAI::UpdateAI(uiDiff);
            if (!UpdateVictim())
                return;
            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_desolace() {
    new npc_aged_dying_ancient_kodo();
    new go_iruxos();
    new npc_dalinda();
}
